So, i was working hard to keep my main game loop below 1ms, however Pixi just eats away all the performance on mobile. And i am not doing anything fancy, just using a single 2048x2048 base texture, about ~200 containers (some are nested in 2-4 levels) and ~750 sprites. No filters, no shaders, no color transforms.
Anyone have experience with Kha and Pixi.js as it relates to performance? Particularly HTML5 WebGL.
(Pixi.js is HTML5 2D rendering engine.)