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  • Robert

    And the answers are also in the GitHub Discussions thread.

    posted in Kode • read more
  • Robert

    Haha, it's static friction vs dynamic friction. Thanks a lot!

    posted in Kode • read more
  • Robert

    I have a super silly request: Can you maybe repeat that question by starting a GitHub discussion at https://github.com/Kode/Kha/discussions because I think nobody dares to go first? To make up for that inconvenience I actually made a sample for you (I already added it to https://github.com/Kha-Samples/).

    posted in Kode • read more
  • Robert

    Aha! Null problemo and thanks for finding and adding more data to the issue.

    posted in Kode • read more
  • Robert

    As I said, it's likely a bug. And what you should do with a bug is report it on GitHub so that this Robert guy doesn't forget to fix it.

    posted in Kode • read more
  • Robert

    I think that's actually a bug in Kha as you'd normally wouldn't do it this way. You'd instead just call g.drawIndexedVertices(0, 6);
    What target are you using?

    posted in Kode • read more
  • Robert

    Hello folks,

    this forum is now deprecated - please use https://github.com/Kode/Kha/discussions, https://github.com/Kode/Kinc/discussions and https://github.com/Kode/Krom/discussions instead.

    Best regards,
    Robert

    posted in Kode • read more
  • Robert

    Videos are supported in shaders and that's where you can also apply chroma-keying (you can search the forum for instructions on how to do that).
    Camera feeds are supported using kha.capture.VideoCapture API but that hasn't been implemented for mobile targets so far.
    No speech to text, also no plans to add that.

    posted in Kode • read more
  • Robert

    Hm, the makefile doesn't seem to do anything special. Looks to me like you should bring up this issue with the emscripten developers.
    I use WSL for emscripten development by the way because the whole emscripten toolchain seems to be more at home on Linux.

    posted in Kode • read more
  • Robert

    Looks like an emscripten setup issue, it can't seem to find your python.exe. Can you compile regular emscripten projects?

    PS: And as you're saying python is at that path - maybe it needs to use a cygwin style path (/cygdrive/d/...). But anyway, get regular emscripten projects going first.

    posted in Kode • read more
  • Robert

    Hmm, yes, that's definitely important. Please open a GitHub issue, will try to get that in soon.

    posted in Kode • read more
  • Robert

    Ah, that tells us what's going on. Electron (which is used to run html5-debug builds) can not enable WebGL on your system (might be a black-listed driver or whatever) and then loading shaders of course fails.

    posted in Kode • read more
  • Robert

    But that works fine for me. Can you show me the complete build output?

    posted in Kode • read more
  • Robert

    But but... that makes no sense. What exactly do you mean by compiling in debug mode?

    posted in Kode • read more
  • Robert

    Kha and its submodules are not in sync (that's what the first line in the build output tries to tell you). Have a look at the "Updating Kha" paragraph at https://github.com/Kode/Kha/wiki/Getting-Started

    posted in Kode • read more
  • Robert

    Initial build output from Kha/make or vscode too please.

    posted in Kode • read more
  • Robert

    Looks like the stride is not calculated correctly. Please open an issue on GitHub.

    posted in Kode • read more
  • Robert

    Can not reproduce that, please show us your complete build output.

    posted in Kode • read more
  • Robert

    Cool Spot!

    posted in Kode • read more
  • Robert

    Your project works for me, I see a red triangle. Is your Kha up to date?

    posted in Kode • read more