Recent Posts

Removing fontGlyphs is sadly not a technically feasible option.

posted in Kha read more

Set fontGlyphs to whatever unicode chars you need.

posted in Kha read more

The Unity backend is not up to date. When you get it back to a working state, please send a pull request. Won't be able to work on it myself until after the Haxe Summit.

posted in Kha read more

Guess there should be an option in Android Studio somewhere like in other C++ IDEs - didn't have a look though. If you don't find an option for it, try to remove the try block for debugging.

posted in Kha read more

That shouldn't happen, are you sure about it? The Haxe compiler tends to change a lot of C++ files for small changes but in general it shouldn't be all files.

posted in Kha read more

Do something ala

g = someotherbuffer.g2;
g.begin();
g.pipeline = pipeline1;
Scaler.scale(backbuffer, framebuffer, System.screenRotation);
g.end();

g = framebuffer.g2;
g.begin();
g.pipeline = pipeline2;
Scaler.scale(someotherbuffer, framebuffer, System.screenRotation);
g.end();

posted in Kha read more

You can call addAssets('whatever', { readable: true }) in your khafile I think.

posted in Kha read more

Get an up to date version of Kha from GitHub and point Kode Studio to it (via the khaPath option in the settings). The latest Kode Studio version is still from before the release of VS2017.

posted in Kode Studio read more

No idea. Ask Lubos - if you bought Armory I'm sure he'll be glad to help.

posted in Kha read more

Maybe because your project is missing a khafile?

posted in Kha read more