• Robert

    The html5 backend is less aggressive in throwing out unnecessary data but that might change so be careful. It won't work at all in any of the native backends without readable set to true.

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  • Robert

    For non-rendertargets use the at function instead (we should probably unify that). But for that to work, the images have be be loaded with the readable option. When your assets are defined in your khafile you can just add that option in there ala project.addAssets("Whatever/**", { readable: true }); and if you load your images manually readable is a parameter of Assets.loadImageFromPath. Ideally you only use readable for images which really need it because it doubles RAM usage (images have to be kept in GPU mem for rendering and in CPU mem for direct access).

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  • Robert

    It's Kha/make unity. But I haven't updated the Unity backend in a long time, it's currently not working. Unsure whether it's worth it now that we have direct console support.

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  • Robert

    Nope, not supported but feel free to send a pull request.

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  • Robert

    The original OpenGLWindow.h issue is now fixed.

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  • Robert

    Oh, please don't double-post. For reference, here is the answer: https://github.com/Kode/Kha/issues/894

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  • Robert

    Shouldn't be necessary to add that include path manually, how exactly did you create the Xcode project?
    Clearing via Metal might indeed be broken, will have a look.

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  • Robert

    It's no longer a thing, everything moved into Main.hx.

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  • Robert

    The Switch backend is a plugin which we are only allowed to send to you if you can prove that you have a valid Switch developer account with Nintendo. Same for PlayStation and Xbox. If you do have an account please send me a private message right here in the forum.

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  • Robert

    Yes (just for the record, already talked about it in irc).

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