• Robert

    The Switch backend is a plugin which we are only allowed to send to you if you can prove that you have a valid Switch developer account with Nintendo. Same for PlayStation and Xbox. If you do have an account please send me a private message right here in the forum.

    posted in Kode read more
  • Robert

    Yes (just for the record, already talked about it in irc).

    posted in Kode read more
  • Robert

    Oh, that's mysterious.

    posted in Kode read more
  • Robert

    Ah, that's what the chat post was hinting at. Hm. So the old code works... sometimes?

    posted in Kode read more
  • Robert

    Yes, you're at the right spot.

    posted in Kode read more
  • Robert

    No, that's just the user-callback. The backend is supposed to call the __leave function to trigger the user-callback.

    posted in Kode read more
  • Robert

    They should work but it in OpenGL only (cross-compilation to HLSL isn't finished and there just are no geometry shaders in Metal). Upload a test project please.

    posted in Kode read more
  • Robert

    The hide the mouse for the whole screen is problematic and it's not how it works on other targets. People won't know how to close the window. Guess we need to build in some mechanism that automatically reverts the mouse-hide call when the mouse moves out of the window.

    posted in Kode read more
  • Robert

    Oh and one more hint: You can create a Kore application to test/implement things in native backends so you don't have to compile all of the Haxe things.

    posted in Kode read more
  • Robert

    There's a lib called xfixes? That's quite hilarious. Just read up on it and I think it's ok to include it. Would you like to create a pull request? That'll give you proper credit in the git commit list.

    posted in Kode read more

Looks like your connection to Kode Forum was lost, please wait while we try to reconnect.