I able to understand small portion of Kha backend from your video. Thanks !
so, since this is quite adventurous for me , I want to try the basic text first.
Once it able to compile, then i will try to implement the most basic level of Kha.
just an update & a bit of a question.
I able to generate the build/n3dshb-build/Release/Makefile using a new Exporter for 3DS Homebrew (N3DSHB) (Tools/koremake). The Exporter just open the template and write it in the build folder.
using the same method, I also generate the /n3dshb-build/Release/source/main.c , which was the entrypoint for any N3DSHB application.
so, the question is where i can change so that the compiler will "convert" Source/Main.hx into /n3dshb-build/Release/source/main.c ?
I'm interested to run Kha in a new platform, which is homebrew 3DS.
since there's no support on it yet, maybe (a big maybe) i can start porting some Haxe/Kha stuffs to the platform.
i know this is a very large effort, but i could get a lot of experience by doing this.
any starting point you would suggest? or any documentation i could refer to?