who doesnt like physics?
well most dont like dealing it in games, but that didnt stop me from making a wrapper for the fantastic physics engine 'nape'.
this wrapper will cut out a ton of native nape code to get physics working in kha.
currently there are a few examples to play with & see how it works. you do need nape installed, but if you install 'qn' - it automagically looks for & installs nape.
- image shapes
- listen collide sensor
- multi shape
there is still plenty to do, but it is useable for many things & does implement the material & bounce features as well.
I also recently tried a native build & happily it worked very well.
I do plan to make some online playground of examples as well, much like the original nape website. just a way folks can see whats happening & how things work.
Im currently planning the portal stuff as well as other such cool shizzle
but have a play around & if you want to expand, by all means fork the repo & push any updates you may feel would be better for the library.
all the best, have phün & happy coding
this will be featured in a short game series that co-insides with the kha tutorial series, which teaches how to use kha for creative coding purposes.
in the game series we will be making this game from start to finish
WHAT WILL WE BE LEARNING?
• sprite animation
• one touch gameplay
• particles [still working on this]
• building menu, options, retry & gameplay states [not in the original]
• buttons to start the game, retry etc
• adding sounds & randomising them [not in original]
• tweening menu stuff & other cack [not in original]
• making a reusable library
• making it playable on iOS & android as well as html & desktop
• exporting for html & playable on itchio
this version of the game is still in the beta stages until its fully finished & then will be recorded into the game series.
source code for the series will be available as well
patreon backers will get the entire series first, along with the source code. public releases will on tuesdays/thursdays, along with the source code for that episode
the series has not started yet. but i do say when i start things up on twitter
you can play the game HERE
have phün & happy coding
just to say that i have made a starter project for people wanting to get on & start coding in kha, rather than having to build the project from scratch each time.
its not just for beginners or anything, more a starting point for folk to get a kha project underway & skipping the parts you can skip
you can head to
to grab it
ill be updating as & when i feel new things can go into it
so by all means edit it etc, or even send commit changes with things you think would/could be nice inside it
have phün & happy coding
just as a 'community question'
is there anything that people need some brushing up on that they woulrd like me to go through on another video one time?
link to reddit post i made which is asking this
hey bud, i thought i put that in my video, for updating, was sure i did because its a main staple to getting all the latest cack?
actually, yeah i did, the [technical] 3rd video
thanks for the mention as well. means a lot