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    avf

    I've been playing around with Kha, having a bit of fun. I saw that one of the targets was Java, got me curious so I attempted to build the project without shaders. However, when I attempt to build it, I get an error that the Java backend lacks a 32-bit Float class, so it's unable to compile down Graphics.hx.

    Is the Java backend a graphical backend or is it intended to be used in another way? And if it is, is there certain limitations that have to be followed; is there a list of those limitations somewhere per platform?

    posted in Kode read more

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