• A
    anssshu

    //Sprite.hx

    //import libraries

    import kha.graphics2.Graphics;
    import kha.math.FastMatrix3;
    import kha.Image;

    class Sprite{
    public var img:Image;
    public var ax = 0.5; //anchor x
    public var ay = 0.5; //anchor y
    public var r = 0.0; //rotation in rad
    public var x = 0.0; //x pos
    public var y = 0.0; //y pos
    public var w = 100.0; //width
    public var h = 100.0; //height
    public var sx = 1.0; //scale
    public var sy = 1.0 ; //scale

    public function new(image:Image){
    	this.img = image;
    	this.w = this.img.width;
    	this.h = this.img.height;
    }
    
    public function update(){
    	//this.r+=1.0;
    
    }
    
    public function render(graphics:Graphics){
    
    	graphics.pushTransformation(FastMatrix3.translation(this.x,this.y));
    	graphics.rotate(this.degTorad(this.r),this.x,this.y);
    	//graphics.fillRect(-this.ax*this.w,-this.ay*this.h,this.w,this.h);
    	graphics.drawScaledImage(this.img,-this.ax*this.w,-this.ay*this.h,this.w*this.sx,this.h*this.sy);
    	graphics.popTransformation();
    }
    
    private function degTorad(deg:Float){
    	return deg*(Math.PI/180.0);
    }
    

    }

    posted in Kode read more

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