I noticed that the quality/pitch of the audio is different when I load them as either sound or music.
In HTML5 target:
- If I load a music as sound, and try to play it, the audio is different (higher pitched)
- If I load a music as music, and try to play it, the audio is correct (same pitch as original audio file in the assets folder)
For OSX target:
- If I load a music as either sound or music and try to play it, the audio is different (higher pitched)
I'm guessing that the problem is not the "pitch" of the audio, but rather the "speed" of it, because on the HTML5 target, I noticed that the sound-version of the music is faster than the music-version of the music.
Edit: the music file i used was WAV format.
It's not really an issue for me, but just thought I'd ask... this might be an issue for rhythm games.