I can't use Kha's clever audio Asset handling because, in my case, the files are loaded from the server at runtime (music player-ish).
When experimenting, I notice that kha.Sound.uncompress() works for decmpressing Ogg files, but that it is in reality unusable: more than 1 second calculations for 1 second of music when running on my two year old Nokia 5 (about 25 times slower than when running the same example in Html5 desktop browser).
So, is there a way to hook into the native audio decoders to ease this burden? Preferrably the same format (mp3?) on both iOS and Android. (As far as I know, iOS doesn't have a built in decoder.)
Or are there other ways (embedding lime or something)..?