Hi,
I logged an issue about this on GitHub last week but in hindsight, that was perhaps not the first place to go.
Has anyone got a working example of g4.drawIndexedVerticesInstanced for iOS?
To summarise my post on GitHub, I have tried the example project as well as a test of my own - both work fine as HTML application.
I don’t think I am doing anything wrong but maybe I am?
When I run on iOS (built from Kode Studio or via Kha/make —graphics opengl), all I get is the background colour, nothing else is drawn and no errors are reported.
On my own code, If I use Kha/make and give it the flag —graphics metal, I get the following…
MTLDebugRenderCommandEncoder setFragmentSamplerState:atIndex:]:1877
On the example project, with the metal flag, the project does not build due to the error
use of undeclared identifier 'm' in simple.vert.metal
I think this is because the generated cpp does not seem to include the necessary code for float4x4 data types.
Anyone able to point me in the right direction?
Thanks,