The networking of kha is only js/node target? Any plans to support other targets as Windows/Android?
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About Networking
If not, is there any library I could use in haxe for this? (which supports krom/js target or maybe cpp)
| last edited by torugok Reputation: 0 | Posts: 6 -
About Networking
Kha's networking is an automated multiplayer client/server thing which is designed to run on websockets for html5 and plain udp sockets in native targets (which gives better performance for game-like things) - but it doesn't sound like that's what you want at all.
Do you use http or just plain tcp? http functionality is part of Haxe's standard lib, for plain tcp maybe have a look at tink_tcp. -
About Networking
Thx for support @Robert , I'm using http for now, with internal haxe lib, works well.
I'm tweeted my first steps(https://twitter.com/torugok/status/1005495218341400576?s=19)
I will continue to work and bring something new in this direction to kha/Armory3D, thx for this ecosystem!