Hi. Great looking library! I'm just scoping it for the first time. I notice there is no shader graphics 4 availability for Java: wondered why this was?
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Java graphics 4
There's a Java-AWT target (called "java") which doesn't do Graphics4 because it uses only AWT (it's for easy integration without any dependencies). There's a Java-Android target (called "android") which of course does Graphics4. There's no Java+some dll for GPU access (e.g. JOGL) target and no plans for it. If you want that I think it would make more sense to basically build your own JOGL-like thing which calls Kha functions or your functionality on top of Kha instead of OpenGL functions, so you could retain Kha's multi GPU API support.
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Java graphics 4
Hi Robert. Thanks for the reply. I guess I'm sort of looking for 'that'. I'm very familiar with all the pure Java renderers. Whereas, what I seek the ability to get closer to the GPU but under something more elegant, like Kha, rather than using Opengl wrappings JOGL or LWJGL. I have a Java game engine, and game, close to completion, that I intend to port to a new graphics API in the future. I'll do some more research, about the possibilities Kha and Java before commenting further!
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