who doesnt like physics?
well most dont like dealing it in games, but that didnt stop me from making a wrapper for the fantastic physics engine 'nape'.
this wrapper will cut out a ton of native nape code to get physics working in kha.
currently there are a few examples to play with & see how it works. you do need nape installed, but if you install 'qn' - it automagically looks for & installs nape.
- image shapes
- listen collide sensor
- multi shape
there is still plenty to do, but it is useable for many things & does implement the material & bounce features as well.
I also recently tried a native build & happily it worked very well.
I do plan to make some online playground of examples as well, much like the original nape website. just a way folks can see whats happening & how things work.
Im currently planning the portal stuff as well as other such cool shizzle
but have a play around & if you want to expand, by all means fork the repo & push any updates you may feel would be better for the library.
all the best, have phün & happy coding