Hi. I wonder if the kha framework will have its own "native" classes and tools for working with node-view-tree and user-events like clicks/swipes.
Or some out-of-the-box usual textfields renderers with all usual properties.
I mean, its a fine framework and i really badly want to use it for making 2d games, but some points are stopping me.
- i need to write my own display-tree to operate the screen nodes (custom scene/world/screen etc.) (getting another haxe-framework like pixi or smthelse fully destroys the idea of using kha)
- i need to fit the user-event system with the display system
- i simply need to write my own textfield class to dynamically draw the text
- because of the display-system is not defined the open question is what editor and format to use to build the simple ui (photoshop/json etc.)
I mean the framework dont keep you in a certain codestyle and approach. "Here guys, you can render textures, play sounds etc. etc. and then do what ever you want, its a haxe." Im really concerned about all other infrastructure with working pipelines. Custom things are cool. But i wonder if kha is planning to be some kind of engine where i have to use established formats and approaches instead of each time building custom things and have a headache of fixing custom bugs.
Maybe im getting wrong with all of that but i cant find any normal and convenient tools to use with kha.
So, my main question is what of this list will be with the kha out-of-the-box.