I've noticed that Kode Studio will always compile all shaders and export all assets every time I build and run the project. For the sake of speeding up iteration time when testing code changes, is there a way to tell Kha to skip those steps and use whatever it last exported to the build/ folder?
Or perhaps having it check the modified time of those shader and asset files and only recompile them if they've been edited since the last compile?
If an option like this exists I'm guessing it's configurable through khafile.js. For future reference is there a place where all available options are listed out? The wiki has some examples but it doesn't show every possible option.