Unfortunately i can't compile for iOS. At the end of the build it fails at:
/Applications/Kode Studio.app/Contents/Resources/app/extensions/kha/Kha/Kore/Backends/OpenGL2/Sources/Kore/OpenGL.cpp:880:15: error: use of undeclared identifier 'GL_SAMPLES_PASSED'
glBeginQuery(GL_SAMPLES_PASSED, occlusionQuery);
^
/Applications/Kode Studio.app/Contents/Resources/app/extensions/kha/Kha/Kore/Backends/OpenGL2/Sources/Kore/OpenGL.cpp:883:13: error: use of undeclared identifier 'GL_SAMPLES_PASSED'
glEndQuery(GL_SAMPLES_PASSED);
Using Kode 17.1.0 and XCode 8.2.1.
Any suggestions? Thanks!