Kode Studio unable to find Visual Studio 2017 for compile on Windows

Brilliant! That did the trick. Thank you for the quick response.
Kode Studio outputs...

Compiling...
Visual Studio not found.
--compile not yet implemented for this platform
Done.

Though, the VS project files are created and I'm able to open and compile them properly in VS 2017. Have a wonderful evening.

Cheers

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adding new platform

Hey Robert.
I able to understand small portion of Kha backend from your video. Thanks !

so, since this is quite adventurous for me , I want to try the basic text first.
Once it able to compile, then i will try to implement the most basic level of Kha.

just an update & a bit of a question.

I able to generate the build/n3dshb-build/Release/Makefile using a new Exporter for 3DS Homebrew (N3DSHB) (Tools/koremake). The Exporter just open the template and write it in the build folder.

using the same method, I also generate the /n3dshb-build/Release/source/main.c , which was the entrypoint for any N3DSHB application.

so, the question is where i can change so that the compiler will "convert" Source/Main.hx into /n3dshb-build/Release/source/main.c ?

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